Lords of Chaos
development : Coming to a console near you.

Stuff
prelingering
lingering
development
irk
poo

Things
output
past tense
faq
rss

solios
causality engineer

xeno
ninja genius
Coming to a console near you.
03.04.29 @ 14:29 | solios

o_O

No, really. Dreams persist, though nothing as interesting as the Six String Moonrise from last week. :P The weather is right, the stellar conditions are right, and I have a few illustrations I'd like to do. I was talking with my coworker about video games, and brought up some of the concepts for an LOC video game. It's basically a cross between Metroid, Bionic Commando and Secret of Mana. Area map, which you would move around on in the Hoopdi, with possible random encounters of smacking a deer, getting pulled over, random breakdown, or- if Xeno is driving- getting Lost.

Getting Lost is fun.

So there'd be umpty locations on the map, and you would move between them in the Hoopdi, which is this nasty green slab of steel that has the speed of a rocket and the maneuverability of a slug on mescaline. You'd keep all your gear in the trunk and in backpacks, and there'd be at least two people in the vehicle. If one goes into the area, the other would stick around to pull the assrabbit who just blew up a few trashcans out of the McDonalds parking lot. If both go in, they'd be controlled by two players or the second would be run by a non-fucktardish AI. The BC and Metroid elements come in in terms of having a character with flexible equipment, with certain kinds of gear being required to clear certain areas, accomplish certain objectives, or get other kinds of gear. Need lockpicks, but you brought the Scotch? Back to the car to regear.

Ultimately, the game would be an action RPG with River City Ransom elements on top of the Bionic Commando and Metroid weapons and equipment management- everyone in town thinks you're an asshat and you can beat them up and take their guns, lunch money, truck and dog. Hey, it's the country- which means you stand more of a chance of being shot in the woods by a local than you do one of those Nasty Things running around. There'd also be an RPG element of skills that increase over time/practice, and people in the setting that could teach said skills- my real life male parental unit would be an invaluable influence as a fictionalized personae in-game, as he's a gunsmith, mechanic, farmer and has excellent working knowledge of camauflage, electronics and stealth techniques.

I rather like the idea, but I rather lack programming skills. I'm also a hundred percept power PC in the hardware department, minus my PS1 and NES. There's more than enough territory in North Central to make for a great game map area, and more than enough happenings in the plotline to make for a good action RPG. Sprite based, of course. It's more a matter of engine development and actually commit to it as something that's doable, which is a slightly different matter. Games take an assload of time to create, test, iron out, and so forth.

Still. Something I'll probably be taking notes on in the near future.