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OpenGL

posted 2004.06.18 at 02:42 by solios

23:34 <xeno> opengl doesn't work for shit for games
23:34 <xeno> it's been tried
23:34 <xeno> and it fucking blows
23:34 <solios> uh.
23:34 <solios> you played Quake 3, right?
23:34 <solios> right.
23:35 <xeno> right
23:35 <solios> nobody uses ogl because Carmack is pretty much the only fucker what knows how to code for it.
23:35 <xeno> pc version is directx ;)
23:35 <solios> >:|
23:35 <solios> dx implements a lot of ogl shit.
23:35 <solios> and some shit ogl needs.
23:35 * xeno remembers the install specifically looking for directx9 before it installed
23:35 <solios> here's the thing.
23:35 <solios> before ogl, there was Nothing.
23:36 <solios> and the CAD, etc. industries were like WE NEED A FUCKING SPEC.
23:36 <solios> and SGI was like OKAY HERE IS A FUCKING SPEC.
23:36 <solios> and the CAD, etc. industries were like KICK ASS.
23:36 <solios> And Carmack was like OMFG.
23:36 <solios> And the game companies were like OMFG.
23:36 <solios> And the game companies were like WE NEED IT TO DO THIS
23:36 <solios> And the CAD, etc. industries were like FUCK YOU DON'T CHANGE ANYTHING
23:36 <solios> so they didn't.
23:37 <solios> ogl moves at the speed of no because it's a professional 3d standard.
23:37 <solios> dx developed at a speed of YES HOLY SHIT MY NUTS because it's used for -get this- GAMES. And that's, like, it.
23:37 <xeno> yep
23:37 <xeno> i said all that, only in a lot less words